AI Insights · Timothy · July 2022
Top 5 Cat Games on Android in Croatia Q2 2022
Explore the performance of the top 5 cat games on the Android platform in Croatia during the second quarter of 2022, based on data from Sensor Tower.
During the second quarter of 2022, the top 5 cat games on the Android platform in Croatia showcased varied performance metrics across weekly downloads, revenue, and active users. Here's a detailed look at how each app fared, based on data from Sensor Tower.
My Cat - Virtual pet simulator from Appsyoulove saw its weekly revenue fluctuate, peaking at approximately $91 in the week of April 4 and hitting a low of around $42 in mid-May. Weekly downloads were inconsistent, with a high of 918 in the last week of May and a low of 113 in early June. Active users also varied, with a significant peak of 1.96K in the week of May 30 and a low of 354 in the week of May 9.
The Battle Cats by PONOS Corporation experienced sporadic weekly revenue, peaking at $49 in mid-April and dropping to $10 in late May. Weekly downloads remained relatively stable, with a notable increase to 150 in the last week of June. Active users showed a slight upward trend, peaking at 855 in the final week of June.
Kitten Match from Special Gamez had a steady performance in terms of revenue, with a peak of $41 in early May and a low of $8 in the week of June 20. Weekly downloads were mostly stable, with a notable increase to 92 in the last week of June. Active users saw a slight decline overall, peaking at 1.85K in late March and dipping to 1.47K by the end of June.
Talking Tom Gold Run by Outfit7 Limited showed varied weekly revenue, peaking at $89 in late April and remaining low in several weeks. Weekly downloads demonstrated a decreasing trend, starting at 1.17K in mid-April and ending at 696 in the last week of June. Active users consistently remained high, averaging around 14K to 16K throughout the quarter.
My Talking Angela 2, also by Outfit7 Limited, had low revenue, with minor peaks at $31 in late May. Weekly downloads saw a gradual decline, starting strong at 1.25K in mid-April and ending at 758 in the last week of June. Active users showed a consistent performance, maintaining around 8K to 9K throughout the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower.